Team 2XC

Crit Happens.
Team 2XC member David’s Megacolony Playmat

Team 2XC member David’s Megacolony Playmat

Van-Guardians Grade Lock Tournament- Online Area Tournament

Van-Guardians!!!!! Here is my deck list and recap of my tournament matches and experiences.  I am going to try and keep this short as possible.  But I first I would like to say a few things about this deck and the tournament overall. 

1)  I was the only Neo Nectar player in this entire tournament!!!

2) There where 12 Raizer/Cat Butler decks, so right from the beginning it was very scary.  

3) Also Grade Lock was a huge factor in many matches.  Again the name of the game. 

4) We had 72 participants which was a huge jump forward compared to our first tournament which had 45.

5) Prizes where increased as well to the Top 4 compared to a sole winner in the last tournament.  

6) Overall the online tournaments are increasing.  I plan on doing as many tournaments as possible. 

Now that I am done with that lets get to the deck list

I also want to point out that this build is very similar to my original deck list that I used in the first Van-Guardians tournament but was update with Legion. 

Grade 0’s: (17)

1 x Broccolini Musketeer, Kirah

4 x Chestnut Bullet (Critical) 

4 x Night Queen Musketeer, Daniel (Critical)

4 x Blue Rose Musketeer, Ernest (Stand)

4 x Hibiscus Musketeer, Hanah (Heal)

Grade 1’s: (14) 

4 x Dandelion Musketeer, Mirkka

2 x Red Rose Musketeer, Antonio (Pefect Guard)

2 x Moth Orchid Musketeer, Christie (Quintet Wall)

3 x Water Lily Musketeer, Ruth

3 x Lily of the Valley Musketeer, Rebecca

Grade 2’s:  (12)

4 x Cherry Blossom Musketeer, Augusto

4 x Pansy Musketeer, Sylvia

4 x Licorice Musketeer, Saul

Grade 3’s: (7)

3 x Holly Musketeer, Elvira

4 x Licorice Musketeer, Vera

I just want to point out some of the differences from my last deck and talk about some of the combos I have with the deck.

So I changed my Sentinel line up, I added two of Quintet wall.  At first I had a hard time adding this card to the build simply because I do not run Peony Musketeer, Martina, which she adds 5 normal units from your drop zone back to the bottom of your deck  and then look at the top 4 cards of your deck and call two musketeers units.  I had a hard time with Martina simple because I feel she is rather lack luster and really doesn’t add any great pressure.  But more on that later, I wanted the quintet wall more so for dumping cards into the drop zone so I could Legion early on with out having to drop my entire hand.  So I went 2-2, and I enjoyed it that way, I actually really never used the Perfect Guards because most of the bloody time I was fighting decks that made it hard to use grade 1’s, more on that later.

As far as grade 2’s go, basically the exact same thing line up before but with the addition of my “mate.”  Licorice, Musketeer, Saul is a good card that allows you to put 3 normal units on the bottom of your deck and draw a card when your vanguard performs legion.  That is the only draw back you only gets his effect when your vanguard performs legion, but that is why you legion as much as possible with this deck.  

and for grade 3’s I added Licorice Musketeer, Vera and dropped Holly Musketeer, Elvira down to 3.  In my personal opinion these are the two best grade 3’s for the Musketeers.  Vera is so good and not just because of her Legion ability but because of her ACT ability, retire one musketeer and look at the top 5 cards of your deck and call one Musketeer unit…….OMG YES!!! This is a huge ability that is so good for them Musketeer sublcan simply because you do not have to counterblast, soul blast, or what ever, all you have to do is retire a weaker unit and hopefully you can call a stronger unit or call a unit that will basically help fix your field. I literally could make so many plays with this card and do so much field correction many of my opponents and friends joked how much longer would my turn take, they needed to know if they should order a pizza or something.  And her true power comes from when she legions:    [CONT](VC):During the turn that this unit performed Legion, all of your units with “Musketeer” in its card name get [Power]+3000. The power that creates on your rear guard units is out standing and very deadly especially since the deck can already create perfect columns.

Well the biggest thing about this deck and from what I personally feel on it, it has so many ways to thin itself and recycle the cards it needs it basically gets to a point where you can drive check triggers all the time and can create those perfects columns.  And I think is a very underrated deck which I hope will change but since it is not Paladin or Dragon we will never know lol. 

Match Recaps!!!

Round 1:  Andres Soryuu Nova Grappler/Raizers- Well my first thought was:  Oh shit! Of course I start with Raizers in the first round.  I won this match though, 2-1, but it was not easy.  I found after a lot of play testing and if you are at 3 damage and your opponent has a cat butler on deck, I would rather just take Mega Flares attack then ever try to guard and hope my opponent does not drive check a crit.  Simply because I did not want to have my opponent get that extra twin drive, that is where so many problems occur with Raizer decks.  Also with Raizer decks you want to out rush them before they out rush you.  You need to hit them hard and make them guard those Cat Butlers, or damage them.  

Round 2:  Riley Burgoon Nova Grappler/Reverse Ethics- Well here we go again! Second round I get another Nova deck but at least this deck was not Raizers, still though all the restands for days!! But I was very happy it was against someone I played in the first Area tournament and a great player.  I won, 2-1, but the time I lost was against breakride with a perfect 8 attacks.  The other games that was not accomplished and I was able to ”weed” out the restanding storm.  

Round 3: Mike Carvalho DP/Metalborgs- This was my only loss in the entire tournament, 1-2.  It was because of Commander Laurel.  I won the first game and I think my opponent saw that Laurel gave me a hard time so he capitalized on it in the next match using a very early Laurel rush on me and game 3 was a similar situation but he also broke rode over Diakaiser with Sin Buster and had Laurel on the field as well.  Game-Set-Match. Congratulations Mike!!!

Round 4:   Niall McDonald Nova Grappler/Raizers- And here we go again with the Nova Grappler clan!!! And not to mention this was my 4th match against a clan from the Star Gate region.  But I was very happy with this match because it was against the Champion from the first tournament and it was my rematch against him as well, having loss to him in the top 4 in the first area tournament.  I deemed this match:  The Creator vs the Champion, inspired by YuGiOh.  Same situation as before with the Cat Butler based deck, out rush them and know when to take damage!!  That again is a huge part of playing against Raizer decks.  I won this match 2-1.  

As of this moment my record overall is 3-1

Round 5:  Patrick Steckenreiter Shadow Paladin/Witches- I found this to be a very unpredictable match up.  Simply because I did not know the true potential of the Witches. Sadly there power was very limited when we started this tournament.  They did not get a promo card that I feel would have made the deck a whole lot scarier than it already was.  Though after the Area update came out before this round I allowed those who where running Genesis and Shadow Witches to update their decks. Problem is Musketeers have a very good way of countering the Shadow Witches, simply call Ernest, the stand trigger, when they do their effect to call over your units with triggers and wait for the next round to recycle him and get back a stronger unit.  Ernest was the MVP of this match, I won 2-0. 

Round 6:  Jyharri Ahmed Royal Paladin/Seeker- This is the hardest match up for me to remember simply because I think what happen was my opponent was grade locked one game and then had to ride another unit that was not Sing Saver.  And when he was able to ride Sing Saver I was prepared for it.  I won 2-0. 

Round 7:  Donovan Lomax Genesis/Witches- Last and final round and I was happy that my last three matches where not against a Star Gate Clan.  But this truly was my most difficult match up.  Simply because I was not allowed to guard with Grade 1’s and the fact that the Witches have so many ways to get power boosts, generally 5k boosts and fill the soul with fallen units. So every turn he was able to attack with huge numbers and stop me from using Sentinels.  It was a very frustrating match up and I literally had to think out every play at least 2 steps a head of my opponent just to keep a advantage.  I ended up winning 2-1.

I would end up in 4th place in tourney and would make Top 8!!!

Round 1:  Brandon Yan Shadow Paladin/Witches- Again witches proved to be a very scary deck and simply because they can screw with your lines so much.  My opponent found that Ernest again was a evil card towards this deck and that calling triggers wasn’t to bad because I simply could retire them and replace them but I was always on the defense in this match up.  I won game 1 and in game 2 I misguarded and it cost me the game, and game 3 was the most intense game I had the entire tourney.  Simply because at one point my opponents hand was about 8-10 cars and mine was about 4 lol.  What ended up in my favor was double triggers and huge power lines.  My opponent was forced to guard alot because of the power.  I would end up winning this match 2-1. 

Semi Finals:  Shen Yan Nova Grapplers/Raizers- Well this was my 5th time playing a Nova deck and the worst part about it was I was playing the only true undefeated player in the entire tournament.  Game one came down to the exact scenario I point out earlier, I was at three damage and didn’t want to waste my hand guarding against Cat Butler combo so earlier, so I took the attack and he drove check a crit.  I lost first match.  Second and 3rd match was a entirely different story and I thank the Van-Gods  for the win.  My opponent was grade locked for both matches at grade 2.  Come to find out it was because he only ran 6 grade 3’s.  In the 3rd game he used 2 Quintet walls and damaged checked all 6 of his grade 3’s, no way he was getting out of grade lock them.  I understand why players reduce the number of grade 3’s they run, simply to make room for more Cat Butlers, but that is the huge risk they take, even if they are running a grade 3 searcher, the ratio’s are all off.  But I would end up winning 2-1 simply because of grade lock.  Again name of this tournament!!

Finals:   Jonathan H Gall DP/Metalborgs- Needless to say I was incredibly nervous about this match up.  Mostly because my only loss in the tournament was to this deck.  I had the pleasure of playing Jonathan before this match for fun, long before we ever knew we would be in the finals.  He beat me then but I had a glimpse of this strategy and I saved our match and studied it.  The thing I found with most Metalborg decks is that they relay a great deal on either break riding with Daikaiser and or Laurel.  I didn’t swarm in this match as much as I normally do I simply kept cards for guard and made sure to guard every attack when Laurel was on the field, again I didn’t want to let my opponent get a large hand, I needed to dwindle his hand down, which was exactly what I did.  Game one ended with a double crit on 4 damage and game two end with a crit on 4 damage.  I won 2-0.  

I won the Grade Lock Tournament!! 

Again I am very proud of this deck and its performance, I received many compliments and I greatly appreciate them.  If you are reading this and test the deck let me know what you think.  Or what you think in general.  Thank you!!!  

I have been meaning to post this!!!! This was a birthday present given to me by Team member Jason. It is a original design by Daisuke Izuka, the same gentleman that designed Raging Form Dragon and Chaos Breakers art work. Thank you Jason.

I have been meaning to post this!!!! This was a birthday present given to me by Team member Jason. It is a original design by Daisuke Izuka, the same gentleman that designed Raging Form Dragon and Chaos Breakers art work. Thank you Jason.

Great Nature

Dear Bushiroad,

Great Nature needs a subclan. Please give them one when you decide to give them legion support. Please and thank you.

Sincerely,

THE VOICE OF REASON!!!!

Jonathan

Okay so if Angel Feathers ever get new support, I don’t think it should be Celestials but it should be based around the Mobile Hospital archetype. And this is why: Yes Celestials are powerful but they require just have one card in the damage zone, really nothing to exciting and then the reverse unit was the same. If they made Mobile Hospital and stuck to the effect of healing damage based on the number of rear guards it could be truly interesting, it has never been done, and I know what you are thinking that wouldn’t be fair they can heal more than any other deck. But look at it this way, Shadow Paladins can inflict damage now without having to attack. Most decks can add extra crits why not have a more of a defensive based subclan? To counterbalance that heavy attack meta that we are currently in. I would love to see Angels get a self healing mechanic, it is something they truly deserve.

Okay so if Angel Feathers ever get new support, I don’t think it should be Celestials but it should be based around the Mobile Hospital archetype. And this is why: Yes Celestials are powerful but they require just have one card in the damage zone, really nothing to exciting and then the reverse unit was the same. If they made Mobile Hospital and stuck to the effect of healing damage based on the number of rear guards it could be truly interesting, it has never been done, and I know what you are thinking that wouldn’t be fair they can heal more than any other deck. But look at it this way, Shadow Paladins can inflict damage now without having to attack. Most decks can add extra crits why not have a more of a defensive based subclan? To counterbalance that heavy attack meta that we are currently in. I would love to see Angels get a self healing mechanic, it is something they truly deserve.

Neo Nectars for the win!!

Neo Nectars for the win!!

Ready for Team League!!!! Oh yeah!!!

Ready for Team League!!!! Oh yeah!!!

All for One and One for all!!! My Neo Nectar Musketeer Deck Build

Okay Van-Guardians here is my Neo Nectar Musketeer deck list that I used in the Van-Guardians Cardfight Area Tournament.  I also will do brief summary listed below talking about my match ups and how the deck worked.

*****This was PRE set 16 tournament******

Grade 0’s: (17)

1 x Broccolini Musketeer, Kirah

4 x Chestnut Bullet (Critical) 

4 x Night Queen Musketeer, Daniel (Critical)

4 x Blue Rose Musketeer, Ernest (Stand)

4 x Hibiscus Musketeer, Hanah (Heal)

Grade 1’s: (15) 

4 x Dandelion Musketeer, Mirkka

4 x Red Rose Musketeer, Antonio

4 x Water Lily Musketeer, Ruth

3 x Lily of the Valley Musketeer, Rebecca

Grade 2’s:  (11)

4 x Cherry Blossom Musketeer, Augusto

4 x Pansy Musketeer, Sylvia

3 x Lily of the Valley Musketeer, Kaivant

Grade 3’s: (7)

4 x Holly Musketeer, Elvira

3 x White Lily Musketeer, Cecilia

Okay so I want to point out some of the basic MVP’s of the deck.  

Blue Rose Musketeer, Ernest (Stand):  This card is a absolute must to any pre set 16 Musketeer decks.  Simply because you counter blast one put him at the bottom of the deck and look at the top 4 for a better musketeer.  It doesn’t have to retire another unit, it simply has to help you find a better one.  And in several of my matches, especially against decks that caused me to retire this was a great unit, I didn’t throw a fit when I drew him simply because I wasn’t really losing advantage. Plus it didn’t hurt when I drove check him on several games to seal the deal for the win.

Dandelion Musketeer, Mirkka:  In my opinion this is the one card Bushiroad needs to release soon that will make any Musketeer build better.  Simply because Neo Nectars do not have a special booster, still this card works on the rear guard which helps achieve perfect numbers and my favorite perfect number is 21.  Put her behind Augusto and make sure you shuffle your deck during your turn and she becomes a 9k booster.  And again she gets her boost even if she is not on the field when you shuffle your deck as long as it was during that turn. Such a beautiful card. 

Pansy Musketeer, Sylvia:  This card is a clone and several clans have it but I dont think to this extent, when placed on the rear guard or Vanguard reveal the top card of your deck and if it is a Musketeer call it to the rear guard.  Oh the free plus 1’s!!! Every card in this deck but one is a Musketeer and hell even revealing it wasn’t that bad sometimes because it helped shuffle the deck to get Mirkka’s effect for.  Alot of the time I would call Sylvia, get my free card then retire Sylvia with the effect of another one of my Musketeers and get a stronger unit or a booster.  The combos with this card alone won me several games but was also really useful as a way to restore my field if my opponent retired several of my units. 

Holly Musketeer, Elvira:  This card is what Musketeers needed when they where released in BT08,  a 11k Vanguard. She truly is the jewel of the deck mostly because of her two effects.  Her basic effect to soul blast one and retire a Musketeer to look at the top 5 of your deck and call a Musketeer is very good and very similar to Cecilia’s.  Cecilia’s might be a little bit better because you do not have to soul blast and since this deck doesn’t really soul charge all that often I generally always re rode her as much as possible just to have the soul filled.  Plus if you were at limit break you could do this effect and then do your limit break:  When a Musketeer is placed on the rear guard from one of your effects you may counter blast one and give this unit +1 Critical……OMG FOR THE LOVE ALL THINGS VANGUARD!!! What a beautiful effect. Because that effect can stack and with a deck that is constantly calling units by card effects it could get very scary.  I plan on running this card in post set 16.  I think it is to good to pass up just because of both of her effects.  

Area Tournament Results:

Round 1:  Aqua Force Maelstrom Reverse- Win 2-0.  Opponent was having a hard time getting multiple attacks in on me simple because I targeted the rear guards more than the Vanguard. 

Round 2:  Tachikaze Ancient Dragon- Win 2-1.  These damn dinos are a pain to deal with because they also constantly get Criticals out of know where. First match I won and second match I loss because something happen to my computer and regardless of that I had no hand to fend off several huge attacks. 3rd match was a lot of back and forth but I used Elvira’s limit break to get the pressure needed to dump his hand and ultimately got a stand trigger for the win. 

Round 3:  Nova Grapplers Beast Deity Reverse- Win 2-0.  So many attacks and so deadly.  My one saving grace is that I knew how to play against this deck because my teammate who I constantly practicing against uses this deck.  All I had to do was to make sure to guard early, especially in the first game when he broke rode and had 8 attacks in.  I started that turn with 2 damage and went to 5 damage but I lived.  I was able to make decent numbers against the deck even with a 13k base Vanguard.  Second game he was not lucky enough to break ride so the pressure was alot less, eventually was able to win because he had to keep locking two rear guards for the effect to restand.  Alot of his drive checks where not triggers.  Eventually I was able to win.

Round 4:  Genesis Minerva- Loss 1-2.  This was a hard match.  My opponent ran 12 crits and had a restanding vanguard.  Our first match I simply did not have the hand to guard from a restanding 21k vanguard, especially since it gains 5000k when it restands and the crits where flowing.  Game two I was able to beat my opponent because he was gradelock at two, needless to say the match did not last long.  Game three though was probably the best match I had in the tournament so far. Though my opponent did not break ride he still was able to restand Minerva several times due to me putting my opponent at 4 damage by the time he rode a grade 3.  the final play was me no guarding the vanguard attack, I would have been safe if he didn’t get a crit trigger, needless to say he got the crit trigger.  My first loss. Right before the match I told my opponent “in the words of Obi Wan”  If you strike me down I will become more powerful than you can possibly imagine lol.  I didn’t lose the rest of the tournament and would ultimately take first until the top 8. 

Round 5:  Aqua Force Maelstrom Reverse- Win 2-0.  Second time in this tournament I had to play against this deck, though this player was much better about rushing and using card effects.  I attempted the same strategy here:  take out the rear guards and put the pressure of extra crits in to effect.  Ultimately what one me the game in our second match was Ernest and a critical on the drive check.  But Ernest was very helpful in refilling my field after Maelstrom retired one of my units.  I remember I was shaking after this match, it was a hard fought battle. At the time my opponent was undefeated and I have him his first loss. 

Round 6:  Kagero Nouvelle-Dauntless-Dauntless Reverse-Overlord- Win 2-0.  This was a crazy match up for both of our games me and my opponent where both gradelocked.  It was not pretty either one of us but in both matches where were able to both get out of gradelock.  His deck was simply all about the draw and making sure he had guard and the cards he needed at all times.  I truly would love to see how many criticals he ran in the deck because I didn’t see many.  But man was he able to draw.  In our first match I even took a direct attack on a restanding Nouvelle and I was able to survive.  He retired a lot of my units but again thanks to units like Ernest and Sylvia I was able to swarm the field.  

So I ended the tournament in number 1 because of tie breakers and having only lost once.  I am very happy with my performance and very happy with the deck.  I do hope that Bushiroad decides to release the few cards we need to make this deck an actual reality. 

Also I did make it to the Top 8.  In the first round I went up against the Genesis deck that I lost to and was able to beat him and in the semi finals I lost to a Chaos Breaker Deck.  So I ultimately took 3rd/4th out of the entire competition that had 45 players in it and I was the only Neo Nectar user :)

besturlonhere:

what did you do to celebrate today?

The best part is that Stone Cold Steve Austin was summoned to!!! 

besturlonhere:

what did you do to celebrate today?

The best part is that Stone Cold Steve Austin was summoned to!!! 

(via suplextacos)